Graphic Core v0.9.9.0


Development of the core is progressing swiftly. We have already released version 0.9.8.0 and immediately began expanding its features. Throughout the process, we have received valuable feedback from users, including reports of errors, bugs, and new ideas to enhance the core, which could greatly benefit indie developers in creating their games. While we cannot provide a precise release date for the new version yet, as there is still much to be addressed, we anticipate a timeframe between February and March 2024. Currently, the patch fix is already substantial, and there will be more to come. Below, you can find a list of what has already been accomplished. Stay tuned for further updates.

  • Added new material – M_Road.
  • Added MF_Emissive. It can work with UV Index 0 and 2, RGBA Mask, and 4 different colors. It works well with street lights and car lights.
  • Added in MPC_GlobalParams – Global Lighting. Used to turn on or off all Emissive elements in the world. The default value is 1, where 0 turns it off, but 1 turns it on.
  • Added into M_Basic – MF_Emissive.
  • Added into M_Emissive – block with Global Lighting Params.
  • Deleted M_Decal_OLD.
  • Added SK_SoftField_ADAM with Materials and textures.
  • Deleted EpicContent.
  • Replaced some files from EpicContent – skeleton, Blueprints, and some files into a new folder with ADAM.
  • Deleted MPC_GlobalWeather, because in one material, only 2 different parameter collections can work.
  • Added parameters from MPC_GlobalWeather into GlobalParams.
  • Changed some paths inside functions that work with MPC_GlobalWeather to the new MPC_GlobalParams.
  • Added basic UI textures (30tk).
  • Added M_ProgressBarCircle (Material for UI).
  • Added functions for M_ProgressBarCircle: MF_ProgressBar_Angle, MF_ProgressBar_BackgroundColor, MF_ProgressBar_Section.
  • Added M_Radar.
  • Changed M_Water_Calm (parameters and some nodes).
  • Created a new Hologram function and included it in all materials.
  • Fixed M_Nature, where the backside leaves were darker than they should be.
  • Fixed the problem with emissive for hologram in M_Trees.
  • Fixed the problem with emissive and opacity for hologram in M_Water_Calm.
  • Added an additional mode with wind for grass in MF_GlobalWind.