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SoftField Core 0.9.9.0 RELEASED

We are glad to announce that we have released an update for our open-source core version 0.9.9.0, and it is now available for download on GitHub. You can find details of the changes in the changelog below. It is important to note that the entire core is now adapted for…

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SoftField Code Core Progress

Work on the code core is progressing rapidly. We've significantly improved the character customization system: now you can change camouflage, adjust colors, and fully utilize the PMask features. Additionally, we've greatly enhanced the movement mechanics: the character now faces the camera, we've added rolling mechanics, and the ability to move…

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Graphic Core v0.9.9.0

Development of the core is progressing swiftly. We have already released version 0.9.8.0 and immediately began expanding its features. Throughout the process, we have received valuable feedback from users, including reports of errors, bugs, and new ideas to enhance the core, which could greatly benefit indie developers in creating their…

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SoftField Core Released (Alpha)

Today, we are introducing to you the beta version of our Kernel - 0.9.7.3 (Stable) in public access. We hope that in the future, as many people as possible will try it out and share any errors they notice with us. We are actively working on fixing them and eagerly…

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Discount in marketplace

From today, December 12, until December 26, our product SoftField's FenceSet is on showcase in Epic Games market. You have a unique opportunity to purchase this product with a 30% discount. Hurry up to take advantage of the offer!

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Graphic Core v0.9.7.3

SoftField Core (Closed Beta)Graphic Core v0.9.7.3 Added M_Building (Master material) Added MF_WorldAlignedTexture_Light (Material Function for M_Building) Added T_Basic_Tile_Mask (Example mask for work with M_Building)

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Graphic Core v0.9.7.2

SoftField Core (Closed Beta)Graphic Core v0.9.7.2 (Important Patch) Deleted folder "Test" Deleted some stuff from starter map Disabled plugin "Modeling tool" Deleted Function "MF_ORM" Added math from MF_ORM into the MF_MRA Adaptated all materials to switch modes MRA and ORM Replaced folder _Ammo from SoftField/Models/Weapon to SoftField/Weapon/Models Renamed basic folder…

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Graphic Core v0.9.7.1

SoftField Core (Closed Beta)Graphic Core v0.9.7.1 (Important Patch) Added all Functions to library categories with name - SoftField Added Function - MF_ORM to switching in materials method from MRA to ORM Added switcher from MRA to ORM into M_Basic Added LOD_Weapon_LODSettings to automatic LOD for Skeleton meshes (Weapons)

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SoftField Core Status

Today, we want to share important information about the current state of SoftField Core. Right now, it's divided into two main states: the graphical core and the software core. It's important to note that each of them is at a different stage of readiness and is progressing at its own…

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