SoftField Core 0.9.9.0 RELEASED

We are glad to announce that we have released an update for our open-source core version 0.9.9.0, and it is now available for download on GitHub. You can find details of the changes in the changelog below. It is important to note that the entire core is now adapted for compatibility with Unreal Engine version 5.3.2.

This core update has two main reasons. Firstly, it is related to the release of the new version of the Unreal Engine. Secondly, we are actively preparing for the integration of PCG (procedurally-generated content). Expect many exciting innovations related specifically to PCG in the near future. Since this feature works fully only in version 5.3.2, we had to adapt to the new version.

  • Change Log:
  • Added a new material – M_Road.
  • Added MF_Emissive. It can work with UV Index 0 and 2, RGBA Mask, and 4 different colors. It works well with street lights and car lights.
  • Added Global Lighting parameter in MPC_GlobalParams. It is used to toggle all Emissive elements in the world on or off. The default value is 1, where 0 turns it off, and 1 turns it on.
  • Added a block with Global Lighting Params into M_Emissive.
  • Removed M_Decal_OLD.
  • Added SK_SoftField_ADAM with materials and textures.
  • Removed EpicContent.
  • Replaced some files from EpicContent – skeleton, Blueprints, and some files into a new folder with ADAM.
  • Deleted MPC_GlobalWeather because only two different parameter collections can work in one material.
  • Added parameters from MPC_GlobalWeather into GlobalParams.
  • Changed some paths inside functions that work with MPC_GlobalWeather to the new MPC_GlobalParams.
  • Added basic UI textures (30tk).
  • Added M_ProgressBarCircle (Material for UI).
  • Added functions for M_ProgressBarCircle: MF_ProgressBar_Angle, MF_ProgressBar_BackgroundColor, MF_ProgressBar_Section.
  • Added M_Radar.
  • Changed M_Water_Calm (parameters and some nodes).
  • Created a new Hologram function and included it in all materials.
  • Fixed M_Nature where the backside leaves were darker than they should be.
  • Fixed the problem with emissive for hologram in M_Trees.
  • Fixed the problem with emissive and opacity for hologram in M_Water_Calm.
  • Added an additional mode with wind for grass in MF_GlobalWind.
  • Removed switcher in M_Emissive “Global light”, now it’s turned on by default.
  • Fixed grammar errors like “Emissive” (was “Emesssive”).
  • Added comments for nodes and other stuff in some materials (not all).
  • Added LED textures for material M_MovieScreen.
  • Added LEDs math in material M_MovieScreen.
  • Added option Offset X and Y in M_Basic material.
  • Added Fonts Orion Pax.
  • Replaced VT_Example textures in Core folder.
  • Fixed bug with wind – MF_GlobalEffect_Wind.
  • Deleted no needed logic in material for trees and grass – M_Trees.
  • Added ico – Build/Window/Application.
  • Added material for UI – M_UI_Video.
  • Added basic videos for background (~4mb each).
  • Changed Splash pictures.
  • Changed materials M_Glass_LQ and M_Glass_HQ. In HQ added refraction, MRA and Functions: PMask, GMask, Hologram, Wetness. Same with LQ, but without refraction.